Mordheim Scenario: The Inferno

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Inferno: by Brian Fortney

Setup: The warbands have been searching a particularly dry dusty section of the city. All the warbands have heard about the wealth of wyrdstone in the district. All of a sudden, there is a crackling in the air, a waft of hot smoke, and the city is a blaze!

Players: Ideally written for one-on-one games, this scenario will work for group games (3 or more). However, the city will burn to the ground much faster so make sure there are plenty of buildings.

Note: You will also need White Dwarf Issue number 240 for Random encounters. Many of the rules for this scenario are detailed there in.

Terrain: Stone ruins and monuments are good but will never ignite. The buildings in the scenario should be numbered (with counters) and placed in a group in the center. There is no exact science to how these buildings should be placed except that it obviously is supposed to look like a ruined city.

Special Rules: Before deployment, place 2d6 wyrdstone counters in the center. After deployment, roll to see which building catches on fire first. Place a fire marker on it if you have one. Although for this scenario it really is a good idea to make your own counters or perhaps the ones from either Epic or Battlefleet Gothic will work too. Buildings with fire markers now count as burning buildings as described in WD #240. Before each movement phase, roll to see which building catches on fire next. If a building is all ready on fire, place a second fire marker on it and proceed. Should a building have three fire markers on it, it collapses (just like collapsing building results in WD #240). If a building with wyrdstone in it collapses (and is removed accordance to the rules), that shard is lost in the rubble and can not be recovered even at the end of the battle.

Ending the Game
: The game ends when the last warband routs. If you have people running inside of flaming houses, you will definetly have to rout often!

Experience: +2 for surviving, +1 for holding wyrdstone at the end, +1 per enemy out of action, and +1 for the leader whose warband collected the most shards.

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